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Date 01-15-20 03:32

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tokme
Vs.

Boss_Zeroko


Starts the classification fight of the "Real Sub 2.000" title.
Today have gathered at the Stadium 1.019 New_Order freaks boxing.

In the corner right with 43,2 kilos and wearing red pants have to tokme ISLAS CAIMÁN
His record in the competition is 0 victories with 0 KO`s 0 losses and 0 draws.
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In the corner left with 178,05 kilos and wearing the breeches blue have Boss_Zeroko JAPÓN
His record in the competition is 2 victories with 2 KO`s 1 losses and 0 draws.
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tokme has taken the position Guardia Mixta, in front of him, Boss_Zeroko be flagged for Guardia Adelantada.
The tokme´s most light body increases in +25% the probability of throbbing.
The bulk of Boss_Zeroko gives +25% damage.

Round 1º

0,5
tokme load intensity to break the rhythm of Boss_Zeroko.
1
Boss_Zeroko launches a left HOOK .
A blow too slow since tokme manages to dodge it.
Without thinking twice Boss_Zeroko executes another HOOK.
tokme blocks it with his defense. (-194 extra )
A perfectly executed DOUBLE HOOK!
1,5
Boss_Zeroko not drop the pace and throws a right HOOK looking for the face.
tokme reacts on time blocking the blow with the guard. (-457 extra )
2
tokme starts swinging his head, a movement is unmistakable, DEMPSEY ROLL! (+25% Dempsey Roll)
tokme changes weight upwards with his left..
Boss_Zeroko balance your body manages to avoid the blow.
tokme continues to accelerate, turn your hips to combine another blow.
Boss_Zeroko reacts on time blocking the blow with the guard. (-37 extra ) (+2% boost)
tokme rotational inertia advantage to push his next stroke.
Boss_Zeroko absorbs part of the impact by stiffening the guard. (-18 extra ) (+3% boost)
It will not stop, after the change of weight tokme attacks with another blow
.
Boss_Zeroko keeps his guard firm. (-37 extra )
Nice DEMPSEY ROLL!
2,5
tokme is removed from the sleeve a FINNING SWALLOW .
Boss_Zeroko reacts on time blocking the blow with the guard. (-52 extra )
3
tokme gets Boss_Zeroko to the corner (+50% hit probability)
tokme are very tired with what his punches do less damage.
tokme is removed from the sleeve a CROCHET .
The coup lashes out in full to his opponent. (-11 extra kobox punto)
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by tokme.
The judges have ruled 6 extra points for tokme and 8 extra points for Boss_Zeroko.

8 , 87% , 33% .
8 , 100% , 100% .

Round 2º

0,5
Boss_Zeroko is removed from the sleeve a right SMASH .
tokme blocks it with his defense. (-886 extra )
1
Boss_Zeroko makes a feint, it seems that trying to break. (+25% hit probability)
Boss_Zeroko attacks with a CROCHET .
Hits clearly tokme (-557 extra kobox punto)
A perfect GHOST CROCHET!
1,5
Boss_Zeroko is removed from the sleeve a right SWING .
tokme balance your body manages to avoid the blow.
2
Without thinking twice Boss_Zeroko runs a SWING going to the pit of the stomach.
tokme reacts on time blocking the blow with the guard. (-70 extra )
2,5
tokme are very tired with what his punches do less damage.
tokme starts moving her head forming eight inverted rival prepares to receive the DEMPSEY ROLL (+25% Dempsey Roll)
tokme changes weight upwards with his left..
Full impact on Boss_Zeroko. (-11 extra kobox punto) (+2% boost)
It seems that fatigue has reduced the force in the blows of tokme.
tokme rises again, he´s going to try to hit his opponent with the weight of his body
.
Boss_Zeroko reacts on time blocking the blow with the guard. (-3 extra ) (+2% boost)
Due to fatigue tokme blows come with less intensity.
tokme not stop, change his weight and throws another blow.
Boss_Zeroko was hit directly (-10 extra kobox punto) (+6% boost)
tokme is quite fatigued, his punches do less damage.
tokme continues to accelerate, turn your hips to combine another blow.
Hit the air because Boss_Zeroko manages to dodged it.
A perfect DEMPSEY ROLL!
3
Boss_Zeroko gets tokme to the corner (+50% hit probability)
Boss_Zeroko tries to surprise his opponent with a SMASH directed to the body.
Full impact on tokme. (-666 extra kobox punto)
It was too much for tokme and he kiss the canvas. (kobox punto)
tokme tries to get up, although that is quite touched, accomplishes this without problems to the 4 account. (+440 ) (-440 )
The referee is making him some questions to check that he is in good condition.
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Boss_Zeroko.
The judges have ruled 4 extra points for tokme and 10 extra points for Boss_Zeroko.

15 , 29% , 100% .
23 , 100% , 100% .

Round 3º

0,5
Boss_Zeroko launches a CROCHET Aiming to the chest.
It goes through tokme guard and hits (-638 extra kobox punto)
Not bad.
tokme tries to hold on to the ropes but falls. (kobox punto)
1
tokme tries to get up, although that is quite touched, accomplishes this without problems to the 8 account. (+440 ) (-440 )
After checking his condition the referee resumes the fight.
Boss_Zeroko takes the initiative and runs a left HOOK .
Hit the air because tokme manages to dodged it.
Without thinking it tokme prepares to launch a counterattack. (+15,3% hit probability)
tokme is removed from the sleeve a right CROCHET to the chin.
Has executed a perfect hit.
It has exploited fully in Boss_Zeroko. (-380 extra kobox punto)
1,5
Without thinking twice Boss_Zeroko runs a LEFT PUNCH .
Hits clearly tokme (-363 extra kobox punto)
It is sure he´ll become a great puncher
2
After study each other Boss_Zeroko starts a mid distance exchange of blows and although tokme doesn´t make him easy he finally goes back.
2,5
The opponent of Boss_Zeroko see coming a SWING .
tokme goes back to dodge the blow.
Without thinking it tokme prepares to launch a counterattack. (+13,8% hit probability)
tokme attacks with a HOOK .
Hit the air because Boss_Zeroko manages to dodged it.
3
Boss_Zeroko has managed to corner tokme in the corner of the ring. (+50% hit probability)
Boss_Zeroko is removed from the sleeve a CROCHET searching the kidneys.
tokme absorbs part of the impact by stiffening the guard. (-71 extra )
End of round
Boxers go to their respective corners.
The rythm of the assault has been imposed by Boss_Zeroko.
The judges have ruled 5 extra points for tokme and 9 extra points for Boss_Zeroko.

22 , 6% , 100% .
37 , 93% , 100% .

Round 4º

0,5
Boss_Zeroko is removed from the sleeve a CROCHET directed to the chin.
Hit the air because tokme manages to dodged it.
1
Boss_Zeroko attacks with a right HOOK .
tokme balance your body manages to avoid the blow.
1,5
tokme He prepares his left to lunch a CROCHET directed to the jaw.
A blow too slow since Boss_Zeroko manages to dodge it.
No time to breathe Boss_Zeroko launches to against. (+43,7% hit probability)
Without thinking twice Boss_Zeroko takes the initiative and launches a SMASH to the chin.
Hits clearly tokme (-1.846 extra kobox punto)
tokme tries to hold on to the ropes but falls. (kobox punto)
2
tokme manages to get up but his legs are trembling too much to continue
Ladies and gentlemen the referee signals the end of combat. K.O.!

End


The battle has ended, in the center of the ring the referee holds the hands of the boxers. He is ready to proclaim the winner.
Boss_Zeroko is the winner of the match by KO.
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